Sadly, EA has now confirmed that there will be no cockpit view in its Need for Speed reboot.
The Need for Speed Twitter page recently tweeted out:
“No cockpit view, but we think you’ll love the other cameras we’re including!”
It’s quite interesting EA has decided not to add a cockpit view in the Need for Speed reboot. A lot of other recent racing games such as Driveclub, Project Cars and the Forza series all have them.
Although Need for Speed: Rivals didn’t add a cockpit view either. It appears EA is concentrating more on the open-world environment as a detailed dashboard can take a long time to develop.
EA does promise that Need for Speed 2015 will have customization. Customization was a big part of the Underground series. The new game isn’t Underground 3, although it might share some of the same features.
The only feature in Need for Speed 2015 that people don’t seem to like is its always online component. EA is mimicking Ubisoft’s The Crew as that game was an always online open world driving game.
We will see much more of Need for Speed 2015 at E3 next week. We will get to know what other camera views are featured in the game.
Borderlands 3
Broforce
Call of Duty: Black Ops 3
Crackdown
Crossing Souls
Deus Ex: Manking Divided
The Division
Doom
EA Sports UFC 2 | Read more about EA’s Past, Present and E3 2015 Predictions
Enter the Dungeon
Fable Legends
Fallout 4 | What Will Bethesda Announce at E3 2015?
Forza 6
Gears of War 4
Halo 5: Guardians
Homefront 2: The Revolution
Joe Montana Football 16 | Read more about Joe Montana Football 16 here.
Just Cause 3 | Watch the First Just Cause 3 Trailer here.
Kingdom Hearts 3
LEGA Jurassic World
Mad Max
Madden NFL 16
Mario Maker
Mass Effect 4
Metal Gear Solid 5: The Phantom Pain
Mirror’s Edge 2
Naruto Shippuden: Ultimate Ninja Storm 4
Need for Speed Unannounced Game
No Man’s Sky
Persona 5
Pokken Tournament
Quantum Break
Rise of the Tomb Raider
Rock Band 4 | Read More About Rock Band 4
Ronin
Scalebound
Shin Megami Tenxsei X Fire Emblem
Star Fox Wii U
Star Wars: Battlefront | Read the First Details About Star Wars: Battlefront
Star Wars (Visceral)
The Tomorrow Children
Titanfall 2
Tony Hawk Unannounced Title
Uncharted 4: A Theif’s End
Until Dawn
WWE 2K16
Xenoblade Chronicles X
Yoshi’s Wooly World
- Story Packs: The Lord of The Hunt and The Bright Lord
- Skins: The Dark Ranger, Captain of the Watch, Lord of the Hunt, The Bright Lord, Power of Shadow and Lithariel Skins
- Runes: Hidden Blade, Deadly Archer, Flame of Anor, Rising Storm, Orc Slayer, Defiant to the End, Elven Grace, Ascendant, One with Nature
- Missions: Guardians of the Flaming Eye, The Berserks and The Skull Crushers Warband Missions
- Challenge Modes: Test of Power, Test of Speed, Test of Wisdom, Endless Challenge, Test of the Wild, Test of the Ring, Test of Defiance Challenge Modes
- Additional Features: Photo Mode
Quantum Break development allegedly unaffected
Official Uncharted 4: A Thief's End Box Art Revealed
Why so serious?
Assetto Corsa Coming to PlayStation 4 and Xbox One
More info coming E3!
Tomorrowland: How Disneyland Influenced the Film
George Clooney, Britt Robertson and Brad Bird discuss the way Walt's theme parks inspired the new sci-fi film.
George Clooney: “When Brad and Damon came to the house to show me the script, they brought a box they pulled out of the archive, with the blueprint. And they showed that underneath the blueprint of Tomorrowland was another blueprint of another Tomorrowland to be built underneath it, which didn’t happen, and which was probably Epcot. But that’s what even inspired them to write the film in the first place.”Britt Robertson: “If you think about Tomorroland in terms of the Disney parks, it’s about what the future brings and progress, basically. And I think that’s sort of what the movie takes from the Disney park aspect of it… You started a little place like the Carousel of Progress and then you turn it into this adventure.”Brad Bird: “We weren’t so much inspired by the land as much as the idea of the land. Walt Disney created Tomorrowland as the only part of the park that was continually on the edge of being out of date, because the future was always changing. But instead of viewing that as a burden, he viewed it as something exciting and fun.”
FACE OFF
UPDATE 10:05 PM PDT -- Sony's online services should now be back online.
UPDATE 7:45 PM PDT -- The official AskPlayStation support twitter's last message reads: "We appreciate your patience as we continue working to resolve the PSN issues."
Ask PlayStation ✔@AskPlayStation
We appreciate your patience as we continue working to resolve the PSN issues. For current status: http://status.playstation.com
7:52 AM - 16 May 2015
And as many people in the comments below have reported, attempting to login online prompts Sony to send an "update your password" email.
The original story appears below.
Are you having trouble logging into your Sony PlayStation Network account? You're not the only. The service is currently down across both the web and consoles.
According to the , the outtage is far-ranging and affects everything from account management on the PlayStation 4 and PlayStation 3 to access to severices such as Vue, Video, and Now.
The message on the site currently reads, "You may be experiencing issues related to launching games, applications, and/or social features such as trophies, messaging, or friends list. We appreciate your patience while we address this."
We're currently looking into causes for the problem and when a fix will be incoming. We'll update this story with more details when they're available.
After months of slumping software and less-than-stellar launches, video games for the current generation of console hardware are finding their stride.
April proved to be a shot in the arm for the retail video game industry.
Sales of game hardware, software and accessories in the US bucked a persistent downward trend last month with 3 percent overall growth, to $595.7 million, from this time a year ago, according to industry researcher the NPD Group.
Nearly every month since the introduction of new gaming hardware from Microsoft and Sony in November 2013, customers haven't been buying newer games at a fast enough clip. At least, not through traditional retail outlets like GameStop and Best Buy and online at websites like Amazon, which is what NPD tracks.
Instead, the retail market has been kept afloat by the number of customers willing to buy Microsoft's Xbox One and Sony's PlayStation 4 consoles. Still, those hardware sales haven't been quite strong enough to keep the industry from slumping negative for the better part of the last 18 months. Compounding the issue for the industry, sales of software for older hardware has faced a steeper than expected drop-off, game executives have said.
The picture was different in April. Hardware fell 4 percent to $184 million, while software jumped 10 percent to $264.4 million in April, NPD reports. (Hardware sales are still cumulatively 50 percent higher than the previous generation of game consoles.)
"Part of the reason for the software growth was due to April 2015 launches having 50 percent higher sales than launches in April 2014," said NPD analyst Liam Callahan. April saw the release of fighting game Mortal Kombat X, which took the No. 1 software spot followed up by open-world crime title Grand Theft Auto V and the cops vs. robbers shooter, Battlefield Hardline.
Though retail is rebounding from a consistent string of interchanging slips in hardware and software sales, the inevitable shift to sales over the Internet still looms large -- making NPD reports much like tracking how many CDs are sold at Best Buy in the earlier days of Apple's iTunes.
The video game industry, like music and television before it, is moving away from selling a physical disc, placed in a box and wrapped in plastic. Instead, game makers are seeing sales shift to the Internet, where players connect their credit cards to online marketplaces like Sony's PlayStation Store, Apple's App Store and Valve's Steam marketplace. There, you can buy full games outright or spend money incrementally on titles that are increasingly being designed to last months to years thanks to supplemental add-ons.
Sales of full games downloaded over the Internet and game adds-on like additional storylines -- or in-app purchases in mobile market -- hit $1.1 billion in April, up more than 15 percent from this time a year ago, according to SuperData Research.
In their respective quarterly earnings reports earlier this month, big-name game makers Electronic Arts and Activision Blizzard yet again reiterated the industry's commitment to move their priorities toward sales over the Internet.
Of EA's $4.3 billion in sales last year, after some accounting adjustments, a record $2.2 billion came from Internet sales of both full games and add-ons. Sales from EA's growing library of titles for smartphones and tablets also hit a new record, ringing up $524 million for the year. Activision said a record 76 percent, or $538 million, of its total revenue came from sales over the Internet of full-game downloads and in-game adds-ons.